Changed Classes and Interfaces |
AWTError
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Thrown when a serious Abstract Window Toolkit error has occurred. |
AWTEvent
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The root event class for all AWT events. |
AWTEventMulticaster
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A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package. |
AWTException
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Signals that an Absract Window Toolkit exception has occurred. |
AWTPermission
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This class is for AWT permissions. |
ActiveEvent
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An interface for events that know how dispatch themselves. |
Adjustable
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The interface for objects which have an adjustable numeric value contained within a bounded range of values. |
BasicStroke
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The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives. |
BorderLayout
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A border layout lays out a container arranging and resizing its components to fit in five regions: north south east west and center. |
Button
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This class creates a labeled button. |
Canvas
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A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user. |
CardLayout
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A CardLayout object is a layout manager for a container. |
Checkbox
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A check box is a graphical component that can be in either an "on" (true ) or "off" (false ) state. |
CheckboxGroup
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The CheckboxGroup class is used to group together a set of Checkbox buttons. |
CheckboxMenuItem
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This class represents a check box that can be included in a menu. |
Choice
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The Choice class presents a pop-up menu of choices. |
Color
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The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace Every color has an implicit alpha value of 1.0 or an explicit one provided in the constructor. |
Component
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A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
Container
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A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
Cursor
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A class to encapsulate the bitmap representation of the mouse cursor. |
Dialog
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A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user. |
Dimension
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The Dimension class encapsulates the width and height of a component (in integer precision) in a single object. |
Event
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Event is a platform-independent class that encapsulates events from the platform's Graphical User Interface in the Java 1.0 event model. |
EventQueue
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EventQueue is a platform-independent class that queues events both from the underlying peer classes and from trusted application classes. |
FileDialog
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The FileDialog class displays a dialog window from which the user can select a file. |
FlowLayout
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A flow layout arranges components in a left-to-right flow much like lines of text in a paragraph. |
Font
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The Font class represents fonts. |
FontMetrics
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The FontMetrics class defines a font metrics object which encapsulates information about the rendering of a particular font on a particular screen. |
Frame
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A Frame is a top-level window with a title and a border. |
Graphics
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The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices as well as onto off-screen images. |
Graphics2D
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This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry coordinate transformations color management and text layout. |
GraphicsConfigTemplate
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The GraphicsConfigTemplate class is used to obtain a valid GraphicsConfiguration A user instantiates one of these objects and then sets all non-default attributes as desired. |
GraphicsConfiguration
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The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor. |
GraphicsDevice
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The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment. |
GraphicsEnvironment
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The GraphicsEnvironment class describes the collection of GraphicsDevice objects and java.awt.Font objects available to a Java(tm) application on a particular platform. |
GridBagConstraints
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The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class. |
GridBagLayout
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The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally without requiring that the components be of the same size. |
GridLayout
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The GridLayout class is a layout manager that lays out a container's components in a rectangular grid. |
IllegalComponentStateException
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Signals that an AWT component is not in an appropriate state for the requested operation. |
Image
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The abstract class Image is the superclass of all classes that represent graphical images. |
Insets
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An Insets object is a representation of the borders of a container. |
ItemSelectable
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The interface for objects which contain a set of items for which zero or more can be selected. |
Label
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A Label object is a component for placing text in a container. |
LayoutManager
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Defines the interface for classes that know how to layout Containers. |
LayoutManager2
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Defines an interface for classes that know how to layout Containers based on a layout constraints object. |
List
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The List component presents the user with a scrolling list of text items. |
MediaTracker
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The MediaTracker class is a utility class to track the status of a number of media objects. |
Menu
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A Menu object is a pull-down menu component that is deployed from a menu bar. |
MenuBar
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The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame. |
MenuComponent
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The abstract class MenuComponent is the superclass of all menu-related components. |
MenuContainer
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The super class of all menu related containers. |
MenuItem
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All items in a menu must belong to the class MenuItem or one of its subclasses. |
MenuShortcut
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A class which represents a keyboard accelerator for a MenuItem. |
Paint
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This Paint interface defines how color patterns can be generated for Graphics2D operations. |
Panel
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Panel is the simplest container class. |
Point
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A point representing a location in (x y) coordinate space specified in integer precision. |
PopupMenu
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A class that implements a menu which can be dynamically popped up at a specified position within a component. |
PrintGraphics
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An abstract class which provides a print graphics context for a page. |
PrintJob
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An abstract class which initiates and executes a print job. |
Rectangle
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A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (x y) in the coordinate space its width and its height. |
RenderingHints
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The RenderingHints class contains rendering hints that can be used by the java.awt.Graphics2D class and classes that implement java.awt.image.BufferedImageOp and java.awt.image.Raster |
ScrollPane
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A container class which implements automatic horizontal and/or vertical scrolling for a single child component. |
Scrollbar
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The Scrollbar class embodies a scroll bar a familiar user-interface object. |
Stroke
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The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline or stylistic representation of the outline of the specified Shape . |
SystemColor
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A class to encapsulate symbolic colors representing the color of GUI objects on a system. |
TextArea
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A TextArea object is a multi-line region that displays text. |
TextComponent
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The TextComponent class is the superclass of any component that allows the editing of some text. |
TextField
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A TextField object is a text component that allows for the editing of a single line of text. |
TexturePaint
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The TexturePaint class provides a way to fill a Shape with a texture that is specified as a BufferedImage The size of the BufferedImage object should be small because the BufferedImage data is copied by the TexturePaint object. |
Toolkit
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This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. |
Transparency
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The Transparency interface defines the common transparency modes for implementing classes. |
Window
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A Window object is a top-level window with no borders and no menubar. |